With this program you can crate materials with full control and unlimited variations. Further you can also Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
This program also have a lot of great filters and tools for an adapted to photogrammetry workflow. It means that Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Using this software you can import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
Features of Allegorithmic Substance Designer
Create Substance files tweakable in-context
Produce tileable textures up to 8K size with 32 bits floating
Produce MDL materials for Iray, V-Ray and Adobe Felix
Find physically based, high resolution and tweakable assets for texturing.
Download and share community-created content under Creative Commons 4.0 "Public License".
Real-time physically based viewport with iray path tracing